REFramework
REFramework is a comprehensive modding framework and script-loading platform designed for RE Engine titles. It serves as an essential utility for both casual users and developers, offering a suite of built-in tools and an open API for custom modifications.
Core Features
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Built-in Utilities: The framework includes high-demand features like a FreeCam, FOV slider, time-scale adjustments, ultrawide monitor support, and automated fixes for ReShade-related crashes.
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Scripting API: A powerful Lua-based scripting engine allows users to hook into game functions, manipulate variables, and create custom user interfaces.
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Extensible System: Supports plugin loading and complex script execution, forming the foundation for most modern RE Engine mods.
Installation and Usage
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Setup: To install, extract the
dinput8.dllfile into your game’s main installation folder. -
Interface: Press the Insert key in-game to toggle the main control panel.
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Adding Content:
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Place
.luascripts intoreframework/autorunfor automatic loading. -
Place plugin DLLs into
reframework/plugins.
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Compatibility: If the framework fails to access the game folder, it will automatically fallback to storing configuration files in
%APPDATA%/REFramework.
Uninstallation
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Quick Disable: Remove or rename
dinput8.dllin your game folder to disable the framework entirely. -
Total Removal: To perform a clean uninstall, delete the
reframeworkfolder and any associated configuration files (e.g.,re2_fw_config.txt,re2_framework_log.txt) from your directory.
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