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Thick As Thieves

Unofficial Translation Project

CodeSpectre Avatar by CodeSpectre Jul 11, 2026 v1.0
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Main File - Version v1.0 Latest

Jul 11, 2026 96 KB
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Description

 

Unofficial Translation Project

This mod adds extra language support for Thick As Thieves. At the moment, only Italian has been completed, but you can also contribute to translating the game.

Description

This mod works by taking advantage of Unreal Engine’s preference for separate localization files when they are available. By extracting the game’s original string files, translating them, and placing them in the correct folder structure, it becomes possible to add new languages without requiring any additional tools.

I personally translated the game into Italian with the help of Weblate and Deepl’s APIs. After finishing that work, I realized other players might want to take part in the translation process as well, so I decided to open the project to anyone interested in contributing.

Translation Status

Installation Instructions

  1. Download the package.

  2. Place the included folder into the game’s root directory and merge folders when prompted.

  3. Change the language from the in-game Settings menu.

If everything is set up correctly, the folder structure should look like this:

Thick As Thieves (folder containing TAT.exe)\
TAT\Content\Localization\Game\Game.locmeta\
TAT\Content\Localization\Game\it-IT (and any other language folders)

Want to Help Translate?

First, thank you for your support — I really appreciate it.

You can contribute to the translation project here. The site is self-hosted, so I can’t make any absolute guarantees about data safety, but you are welcome to use a throwaway email, password, or any other temporary details if you prefer.

If you do not want to create an account, you can still help by suggesting translations directly. After registering, you can also request a new language if it is not already available.

The website currently has limited instructions, but you can use the Weblate documentation to get started. I’ll add more guidance when I can.

All translation files are also stored in a GitHub repository. Changes made on the website are synchronized with the repository and vice versa, so you can contribute either way. The strings are stored as JSON files, meaning you can edit them with any text editor.

If you need help, you can reach me, Mystikal, on the Megabit Discord channel or through Discord DM. I’ll respond as often as I can.

Disclaimer

The game likely stores some text in other files as well, so even if Weblate reaches 100% completion, a few strings may still remain untranslated. I’m continuing to work on that.

The original English locres file contains around 3,500 strings. I found that nearly half of them were not translated in the other bundled languages, so I removed them because they were likely system strings or unused entries. That nearly cut the translation workload in half. Still, I can’t say with certainty that all of those strings are unused, so please let me know if you come across anything that should be translated.

I’ve also added the game’s other shipped language to Weblate, which may help with translation or make it easier to correct mistakes in the existing game files.

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