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Main File - Version v1.0 Latest
Description
Patient X
Adds a persistent Mr. X stalker to Grace’s hospital section, featuring smart sound- and heatmap-based hunting, safe-room logic, stealth-friendly behavior, and much more.
Patient X introduces a persistent Mr. X stalker system for Grace’s hospital section, transforming him into a full hospital-wide hunter rather than a simple model swap, scripted chase, or proximity-based spawner.
He uses a custom behavior layer built around Search, Investigate, and Chase states, allowing him to react to sight, noise, loss of contact, and recovery in a way that feels more believable. The goal is to capture the spirit of RE2-style Mr. X while adding hybrid stealth behavior better suited to Grace’s different gameplay style.
Key Features
State-Based Hunting: Mr. X uses a full state-driven hunting system built around Search, Investigate, and Chase, so he does not always know your exact position. He reacts to sight, noise, and broken contact, making encounters feel more dynamic, more believable, and less scripted.
Safe Room Logic: Safe rooms remain functional. Mr. X is stored when you enter and reintroduced through delayed off-screen release when you leave, preventing unfair spawns directly outside the door.
Route Cutoffs: He can use mapped cutoff behavior to reposition toward linked intercept routes rather than only following behind you, which helps him feel like an active hunter moving through the hospital.
Spawning and Stealth: Release points are filtered by distance, visibility, and off-screen weighting to reduce obvious pop-in. Quieter movement and crouching may help delay or avoid detection.
Balance Adjustments
Movement: Mr. X’s movement speed has been slightly reduced so his pressure better matches Grace’s slower pace, keeping chases tense without making them overwhelming.
Damage Rebalance: His attack damage has also been lowered so hits do not immediately knock out Grace, and his reaction parameters have been adjusted so he flinches and staggers more easily.
Limitations and Workarounds
Locked Doors: Mr. X still cannot properly handle certain fully locked doors directly in front of him, which can sometimes cause him to stall. Partially closed doors are less problematic, but fully locked doors may interrupt his pathing.
Workaround: In some cases, this can work in the player’s favor. A quick door close may briefly delay him and trigger a cutoff relocation, causing him to abandon that route and attempt to intercept from elsewhere nearby.
Fix: Proper door interaction is still being worked on.
Requirements
REFramework with Loose File Loader enabled.
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