Files
Main File - Version v1.0 Latest
Description
FOV, Sensitivity & Motion Blur Mod
Introduces a configurable FOV slider, separate vertical and horizontal mouse sensitivity controls, and a motion blur toggle. All settings can be adjusted in real time using hotkeys (F7/F8 for FOV, F5/F6 for vertical sensitivity, F2/F3 for horizontal sensitivity, F4 for motion blur) or through a config file. Features a simple drag-and-drop installation with no console window. Compatible with both single-player and multiplayer. Built using UE4SS.
DESCRIPTION
Thick As Thieves does not include a field-of-view slider, independent axis sensitivity controls, or an option to disable motion blur. This mod adds all of these features, applying them automatically in-game and allowing real-time adjustments via hotkeys or configuration file.
MAIN FEATURES
Adjustable FOV (default set to 105), controlled with F8 / F7
Independent vertical mouse sensitivity multiplier (F6 / F5)
Independent horizontal mouse sensitivity multiplier (F3 / F2)
Motion blur toggle (F4)
Clean experience with no console window or extra overlays
Easily customizable defaults through a config file
INSTALLATION
In Steam: right-click the game > Manage > Browse Local Files
Navigate to: TAT\Binaries\Win64
Copy
dwmapi.dlland theue4ssfolder from the zip into this directoryLaunch the game
CONFIGURATION
Open ue4ss\Mods\FOVMod\Scripts\fov_config.lua in a text editor and modify the FOV, vertical sensitivity, horizontal sensitivity, and motion blur settings. Save changes and restart the game.
UNINSTALLATION
Delete dwmapi.dll and remove the ue4ss folder from: TAT\Binaries\Win64
REQUIREMENTS
None. UE4SS is included in the download—just extract and use.
NOTES
Works in both single-player and multiplayer (no anti-cheat conflicts). Adjusted FOV and sensitivity settings may provide an advantage in multiplayer—use at your discretion.
Antivirus or SmartScreen warnings may appear; these are common false positives for UE4SS-based DLL mods.
CREDITS
Built using UE4SS (RE-UE4SS), an open-source framework. Thanks to the UE4SS team.
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