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Mewgenics

No Item Breaking

BugHunterX Avatar by BugHunterX Apr 8, 2026 v1.0.4
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Main File - Version v1.0.4 Latest

Apr 8, 2026 10 KB
Changelog:
Initial release
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Description

No Item Breaking Mod

This mod stops non-cursed items from breaking after returning from adventures by changing the degrade_after_adventure setting to false.

It also prevents currently worn items in existing saves from breaking. I created and loaded the mod using Mewtator, but it can also be used through command line arguments or other mod loaders if needed.
Update 1.0.4: The mod now uses merge files instead of patch or append files, which helps reduce game loading times and means less waiting on the spinning atom loading screen.
Update 1.0.3: Furniture boxes and money bags are now allowed to break. This was causing issues, either because of the latest patch or conflicts with other mods, and those items are not usually worth preserving anyway.
For anyone who wants to edit all items, I generate the merge files using a chain of Linux commands. The command pattern I use for each file in this mod is:
cat weapons.gon | grep -v \ \ \ \ | grep -v -P ‘^\t’ | grep -v MoneyBag | grep { | sed ‘s# {# { degrade_after_adventure false }#g’ | sed ‘s#//.*##’ > weapons.gon.merge

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